Dr. Edward Carter is sent to a secret military research facility. Radio contact has been lost for a few hours. He's the only one around who can find out what's going on in there.
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Beyond is a personal proof of concept realtime environment diorama, in which we tried to combine influences of Netflix's 'Stranger Things' and H.R. Gigers biomechanics.
The result is a playable demo scene, which we turned into a teaser trailer of a fictional game: Beyond.
I was responsible for most of the organic assets and the overall art direction for the project.
We used Unity's HRDP to bring the scene to live with many volumetric effects and dense particle systems. The organic assets are bit more highpoly than usual as we aimed for quality in perspective of the size of the models.
The whole scene itself is very intertwined, so I could not have created the final result without the help of Tim Nickel: https://www.artstation.com/timnick151297